Swag and Sorcery Review

Articles Reviews

Can a stylized satirical take on the RPG genre be worth your time? Well,  with Swag and Sorcery its main feature might be it’s the weakest asset…

Description

Swag and Sorcery is a new, streamlined RPG from Lazy Bear games, the creators of Punch Club and Graveyard Keeper, and is produced by tinyBuild games. When first starting up the game you get hit with a satirical approach to the RPG genre filled with a quirky cast of characters. Armor is replaced with fitted caps and baggy pants. The voice acting is sparse but very well delivered. The gameplay is simple but that may also be its biggest issue.

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Gameplay

The idea of a “streamlined RPG” is puzzling, to say the least. It becomes very apparent as to what it means when you start really getting into the game itself. The issue is blaring when you go to fight and/or explore and realize you have no control over anything. You simply take your avatars face drag it to the area for combat. Your character then walks a set side scrolled path attacks some random things or collects materials. There is no seeing your people walking around the town, or in woods, or anywhere. You simply drag them from one hub to another.

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Graphics

On the surface Swag and Sorcery is an extremely pretty and stylized 16-bit game. The art is a throwback to the games you would play on a SNES or Sega Genesis. With the use of simple sprites, the game does pop with vibrant colors and smooth graphics. Monster designs are fun takes on different RPG or D&D monsters.

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Final Verdict

The game looks great and is simple enough to pick up and play. However, I feel there is no substance to keep people wanting to play for extended periods of time. Though there isn’t a technical name for it the game feels more like a time waster than a fully fleshed out game that can be considered an RPG. I feel it would do great as a mobile game or as a game on the Switch. It is that type of game you play on the train or when you have a few minutes of downtime between things. The graphics and overall look of the game are great but not enough to make this a must-have. For that reason, I am going to give it a 6 out of 10.

I am a game designer and 3D modeler that graduated from the Art Institute of Pittsburgh. Former pro gamer. Now I stream games and write. I am also a veteran of the U.S. Army and father of 3.

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