The Current State of Call of Duty Warzone: Did The Latest Patch Fix Warzone?

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Hola, Call of Duty amigos! I hope that you all are well and are enjoying the extra gaming time, considering the winter season and the pandemic that we find ourselves in. You all know that some of us at MHG are all about the Warzone. Those of you that have Warzone fever, like us, are sure to have noticed the changes in the meta since the first Black Ops season launched. There are some guns out there that have definitely become a part of the new meta. Let’s discuss the changes and where I think that we might be going from here.

Sit-Rep – Live from the Warzone

We’re well into the first season of Black Ops Cold War Warzone. The game has definitely seen the meta change since the start of the season and with so many guns added to the armory, that is to be expected. I’m not sure that anyone really knew how far the new meta would change the game. Guns like the DMR-14, Mac-10, the Type-63, and Diamatii (Akimbo) have definitely come to the forefront! Over the holiday we saw that the community really embraced the meta and for some, the Verdansk map became quite toxic. It really became a race to see who could get their loadout drops the fastest since few other guns could compete with the damage output of the DMR-14. One patch released just after the holidays has already touched the Akimbo pistols range and the DMR-14 and its little brother the Type-63. 

Unfortunately, the community at large initially decried that this patch was not aggressive enough. The meta remained unchanged, for the most part. I know that the view among my circle of friends who regularly play Warzone still felt that any game mode on Verdansk was mostly broken. I personally felt that at least Plunder Quads at least allowed me to drop in with my loadout. Absent from a patch that either removed load-outs entirely from Warzone or nerfing the DMR-14 and its little brother, we all mostly decided to make a strategic retreat to the “Rebirth” map where we knew we could count on getting wins. RubricString673, an avid streamer of the CoD franchise, vowed to not set another foot back into Verdansk while the game mode remained broken. More recently, a new tactical slot glitch surfaced that predominately manifested itself as an infinite stim exploit.

The Good News

Just this week, another patch dropped that addresses both the DMR-14, the Type 63, the burst pistol (Diamatti), and the Gallantry blueprint. Some highly recognized players, such as Nickmercs, have previously described this blueprint as “pay to win”. I know many among my circle of friends will very much welcome these changes. We have mostly been playing the “Rebirth Island” map which slightly nullified the DMR-14 because of the close-quarters engagements, although, the Mac-10 still reigns supreme on this map. Since the patch dropped, the general consensus is that the DMR-14 can no longer double tap down players. More importantly, the range has been decreased by 70%. It also addresses the infinite stim exploit. It is only the first day, but I am hopeful that this patch has fixed the Verdansk Warzone modes. The presence of the patch effectively builds confidence in RavenSoftware’s ability to quickly respond to the community’s feedback requesting changes. Below, I have included the notes from RavenSoftware’s Twitlonger, which describes the patch in detail. 

The Verdict

We played several hours of Warzone on both maps to test out the new changes while going in search of the “new meta”. I cannot say that I have honed in on the new meta after my initial playtesting. I can say that the MP5 is feeling really good right now. I know that none of us were gunned down with the DMR-15, but the MAC-10 was still a reliable weapon in close-quarters engagements. The gun is not necessarily overpowered, but very effective. I did not get around to utilizing the burst pistols that I have in my loadouts, unfortunately. I would say that while overall our consensus was that the Verdansk Quads game mode was much more playable. I am hesitant to say that Warzone is pristine. There is always weapon balancing that takes place in a game mode such as this and with such a massive arsenal of weapons that can be used. While these few guns have been nerfed, others may rise to the top. 

Stay tuned to MHG for more Call of Duty news. Feel free to follow me on Facebook Gaming for live updates from the Warzone. I promise you plenty of laughs, mostly at my expense, ridiculous death comms, and even some dubs sprinkled throughout. Until our next update, stay frosty and watch your six. 

Jan. 13, 2021 Weapon Balancing Patch Details

𝐖𝐞𝐚𝐩𝐨𝐧𝐬

𝐆𝐚𝐥𝐥𝐚𝐧𝐭𝐫𝐲 (𝐌𝐚𝐜-𝟏𝟎) – 𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭

  • All stats updated to match base Mac-10

𝐃𝐌𝐑 𝟏𝟒

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 55 damage before / 48 damage after 750 units (down 70% from 2500 units)
  • Recoil increased
    • Increased moderately for the second and third bullet
    • Increased slightly for subsequent bullets
  • Locational damage multipliers adjusted
    • Headshot now does less than 100 damage after 750 units
    • Lower torso reduced from 1.1 to 1.01 (~8%)

𝐓𝐲𝐩𝐞 𝟔𝟑

  • Bullet penetration reduced from sniper to AR
  • Damage falloff ranges decreased
    • 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥 (Diamatti)

  • Max damage reduced from 45 to 40 (~11%)
  • Attachments Akimbo 
    • All location damage multipliers set to 1

𝐃𝐌𝐑 𝟏𝟒

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Field Agent Foregrip
    • Vertical recoil reduction decreased from 35% to 25%
    • Horizontal recoil reduction increased from 35% to 30%

𝐓𝐲𝐩𝐞 𝟔𝟑

  • Front Grip
    • Vertical recoil reduction removed
    • Horizontal recoil reduction increased from 20% to 30%
  • Spetsnaz Ergonomic Grip
    • Vertical recoil reduction decreased from 45% to 30%
    • Horizontal recoil reduction decreased from 45% to 40%

Tactical Equipment

  • Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

Challenges

  • Seasonal Challenges fixed to appear/track as intended
Josh is a husband and a father to a family that loves to game together. He first experienced video games on the SNES. He is a strong believer that video games are best enjoyed with good company and a strong brew of coffee.

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