Mass Effect Andromeda Patch Notes 1.06 – Multiplayer Balance Changes and Single Player Goodies

Mass Effect News

Bioware is continuing the support for their recently released game, Mass Effect Andromeda with a new patch. The patch is looking at some of the shortcomings in the multiplayer and also giving more to the Deluxe or Super Deluxe Edition owners.

Bioware Mass Effect Andromeda Patch Notes 1.06 - Multiplayer Balance Changes and More

Patch Note Details

With the latest patch, Deluxe and Super Deluxe owners are getting a couple of new items: Two new custom Nomad skins, a new casual pathfinder outfit, and an exclusive multiplayer pack with a higher chance at ultra-rare items.

Along with these new goodies Bioware is addressing the complaints of difficult multiplayer by raising weapon and power damage. This include combo detonations, which many players thought were underperforming. Turns out, they were right!

Here are a few of the things Bioware is focused on:

 


Powers

We determined that the base damage of powers were too low, which caused them to be underpowered in the late stages. We’ve now increased the base damage of powers and improved some of the bonuses granted by additional skill points. We’ve also improved damage from passive skill trees.

Combo detonations on Gold and Silver difficulties also received a buff because they inflicted less damage than intended.

Weapons

Mass Effect multiplayer is more fun when it’s fast-paced, but low weapon damage limited that pace on Gold and Silver difficulties. There was also a noticeable imbalance between weapon classes, particularly for shotguns and assault rifles.

We’ve boosted the base damage for several underperforming assault rifles, pistols, and shotguns to make them more effective. In particular, we wanted shotguns to become better skirmish weapons, so we boosted their damage and accuracy outside of cover, while reducing the extra accuracy bonus when firing from cover.

Finally, we reduced the damage of the Vanquisher sniper rifle to make it comparable with other weapons. Its overwhelming damage far outclassed other weapons and made this particular sniper rifle a must-have. We’ve now evened the playing field so players feel more comfortable bringing something besides the Vanquisher to a Gold-level game.

We’ll continue to consider potential adjustments for some weapons.

Enemy Factions

We’ve also changed how difficult some enemy factions are to fight.

Due to their individual survivability, the kett were the most difficult faction. To combat this, we reduced their health and defenses. We also lessened the chance the Fiend will sync-attack on Silver and Gold difficulties. We’re investigating latency issues that cause the Fiend to appear like it teleports when it jumps.

We wanted to make the Outlaws more challenging, so we improved the ability of Sharpshooters and Hydras to push players into cover. We also made the Berserker easier to fight from cover and the Hydra is now stronger and more dangerous.

We left the Remnant untouched and continue to monitor their performance.


If you would like to read the full patch notes click here.

Update: Regarding the new casual outfit – Players are reporting being unable to retrieve the outfit unless they have not obtained the Special Delivery in the Pathfinder’s quarters aboard the Tempest. New characters should not have any issues. Check the linked tweet below for updates.

Good luck Pathfinders.

Co-founder of MHG, Podcast Host for Analog Assault Podcast and The Bendu Podcast

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