It occurred to me, as we got news on N7 day that Mass Effect 2 and 3 will be backwards compatible, that more people will be joining in on the epic adventures and fun of Mass Effect 3’s multiplayer. So, why not give some tips on how to run a few characters as well as a basic overview of all the characters for all you new players?
First, who am I and why should you trust my opinions? I am Mulehorn117 and I have spent well over 700 hours in Mass Effect 3. Most of that was in the multiplayer section of the game. I am not the number one source for all multiplayer builds, but I do have a little experience in that department, so I hope you will give me your eyeballs for a few minutes to help me help you get a little more satisfaction out of playing the online multiplayer.
Mass Effect 3 Multiplayer Characters and Races
Mass Effect has 6 different characters you can choose from and tons of races in those characters. Those characters range from adept to soldier and more. The following are the 6 different character classes you can play:
“The Adept is the ultimate biotic, able to affect the physical world with the power of the mind. Adepts are durable and powerful manipulators of mass effect fields; they can use biotics to violently manipulate objects in the environment, including nearby enemy targets. Gameplay focus is on disabling and debuffing enemies while dealing massive amounts of damage.
Adepts possess all biotic abilities, but can only equip light armor, and may only gain specialist training with pistols. They also possess no tech skills. Biotic powers focus on manipulation of dark energy with Singularity, Lift and Throw. They can weaken foes with Warp and protect themselves with Barrier.
The Adept class talent reduces recharge time for biotic talents and increases biotic protection.”
“The Soldier is a tough warrior, able to deal with a range of combat situations. The Soldier gets improved health, has the widest selection of weapons, and is eventually able to wear heavy armor. Gameplay focus is on getting into the thick of the fight, picking the right weapon for tactical situations, and outlasting opponents. Ashley Williams and Richard L. Jenkins, as well as the default Commander Shepard all have this class.
Soldiers are the full spectrum warrior of the squad whose talents focus on improving durability and damage. They may specialize in any weapon they choose and are the only class to have access to the assault rifle talent. Soldiers begin with medium armor and are also the only class that may upgrade to heavy armor. Their major weaknesses are their complete lack of biotic and tech abilities, relying on squad mates to pick up the slack in those areas.
The Soldier class talent increases their health, and grants a small amount of health regeneration.”
“The Engineer is a tech specialist, able to quickly and easily manipulate the environment with specific talents, and repair or modify technical equipment. Gameplay focus is on shaping the battlefield during combat, healing the party, and debuffing enemies (disabling weapons and lowering shields). Even though they begin the game with only pistols and an omni-tool, Engineers can unlock the ability to hack enemy technology.
Engineers possess all tech abilities, but can only equip light armor and may gain specialist training with pistols as well. They possess no biotic skills. Tech skills focus on crippling and damaging the enemy; tech proximity mine damage is, admittedly, often viewed as a secondary effect, but should not be discounted. Engineers also possess the First Aid and Medicine talents, making their healing very effective.
The Engineer class talent reduces recharge time for tech talents and increases tech protection.”
“The Sentinel is able to combine tech and biotics to manipulate the environment, disable and track enemies, or defend the party. Gameplay focus is on protecting the party using kinetic barriers and healing it with advanced medical training. Kaidan Alenko is an L2 Sentinel.
Sentinels are support-focused characters, possessing biotic and tech abilities mostly focused around controlling the battlefield and keeping the squad alive. They receive no specialized weapons or armor training, but are proficient with a pistol. The Sentinel is surprisingly durable, with access to many of the shield-increasing talents, along with the Barrierbiotic ability.
The Sentinel class reduces the cooldown time on their abilities and grants small amounts of pistol accuracy and damage, culminating in the Marksman combat talent.”
“The Infiltrator is a tech-savvy warrior, able to win battles by quickly disabling and killing enemies. These soldiers focus on unlocking alternate routes, gaining access to good equipment, and obtaining an advantageous position over enemies in combat.
Infiltrators possess a mixture of combat and tech talents. They may gain specialist training with pistols and sniper rifles, begin with light armor (though they can eventually gain the ability to wear medium armor), and possess a variety of tech abilities that focus on disabling and crippling the enemy.
The Infiltrator class talent reduces heat buildup with pistols and sniper rifles while increasing damage for tech proximity mine explosions.”
“The Vanguard is a powerful combatant, able to combine the offensive powers of the Adept and the Soldier. They have access to various weapons and armor, as well as biotics. Gameplay focus is on taking down enemies with quick and brutal force.
Vanguards are the front line of the squad. Their biotic powers focus on combat potential – disabling the enemy, making their armor ineffective, and shielding themselves from harm so that they can get close enough to go to work. The Vanguard wears light armor to start, though they can upgrade to medium armor, and they may gain specialist training in shotguns and pistols. All Krogan Battlemasters, including Wrex belong to this class.
The Vanguard class talent increases damage with shotguns and pistols, and increases biotic protection.”
Multiplayer Tips and Builds
I wanted to pick a few of the easy-to-use characters and give you guys some great builds and tips. I will pick adept, soldier, and sentinel characters as they are classes that a vet or new player can jump in and use with no issues.
Adept – Human
This is my set up for my human adept. One of the keys to running an adept is having a very short cool down on your weapons so that you can spam (repeatedly use) your biotic powers. I rarely use a weapon when running as an adept. Most of the gun play is done as clean up or just to keep the enemy at bay as you waste them with biotics. You will want to debuff and prime an enemy with your singularity/warp. The benefit of using singularity is to help keep the hordes down. It sucks any low level un-shielded enemies into a gravitational hole, pulling them off the ground and keeping them from attacking you. The singularity won’t pick up shielded enemies, but it will still prime them. Once the enemy is primed you want to spam your shockwave to create a biotic explosion. The same priming strategy can be done by using warp on an enemy and then hitting them with shockwave.
One word of caution; If you are running with teammates that use engineer abilities, specifically Overload, it will debuff your primed enemies. All other abilities will keep the enemy primed for either a tech or biotic explosion. This is where teamwork comes into to play. You can play off of one another’s adept abilities and really cause problems for the enemy.
This is the break down of how I run each of those categories:
Weapons: The weapon of choice is either the M-77 Paladin or N7 Hurricane. Both are lightweight and will keep your charge timer for your biotic powers at or almost 100%.
Gear: Commando Package
This guy is a real brute: Strong, tough, and hard hitting with melee attacks. His Blade Armor is perfect for repelling waves of underlings who may try to melee attack you, and his Ballistic Blades/Inferno Grenade can really help for crowd control. I will typically run this character when I know I have other friends playing an engineering or sentinel class. The reason for this is that your Inferno Grenades will create tons of tech explosions when your teammates use their abilities. Not only that, but it really burns down armored enemies.
This is the break down of the powers category:
Weapons: There are only two weapons I would ever equip with this character. I would use either the Reegar Carbine (which just melts enemies) or the N7 Piranha.
Gear: Shock Trooper Upgrade
Sentinel – N7 Paladin
This is probably one of the most enjoyable classes to run either as a veteran or a new player. The paladin has all my favorite tech powers along with an awesome shield you can use to block enemy fire or use to bash someone. You get a Snap Freeze, Incinerate, and Energy Drain. The perfect tech combo I use is to freeze your enemies then hit them with Incinerate to create a big tech explosion. Not only is the freeze handy in priming for the explosions, but it also slows or completely stops enemies in their tracks. The key to snap freeze is to make sure you have it set up for reach, duration & slow, and damage & weakness. This is the key to using this build. Plus, you will want to use radius and freeze combo to really expand how big of a reach you have against enemies and how big those tech explosions will be. To top off the Paladin, if you get winded when fighting a shielded enemy, you can use the Energy Drain to gain some of your shields back; If that doesn’t work, you can always slap down your omni shield until your overshield returns.
This is the break down of the powers category:
Weapons: N7 Hurricane is the only weapon I equip on this character because you are an up close and personal play style on this one. No need for long range.
Gear: Shock Juggernaut Shield to max out your shield melee and help make you over shield a little strong for those close quarters combat situations.
Leave a comment below to tell me what you think about this article. Would you like to see more tips and builds? Got any tips yourself? And remember… When in doubt, blow it up!