Analog Assault Episode 59: Games as a Service vs. Traditional Pay-to-play

Analog Assault Podcasts

Analog Assault Episode 59: Games as a Service vs. Traditional Pay-to-play

Recorded on Thursday, March 7, 2019.

With the popularity of games developed and released as a service, we are taking this week to discuss what we like and dislike about this model.

 

We are seeing an increase in the number of games as a service, but we have also experienced some shaky launches and other issues with recent releases. Does the new model encourage developers to release half-finished products, or will games as a service represent the future of gaming?

 

If you want to have your questions or comments featured on the podcast, tweet @mulehorngaming using #AskAnalog, hit us up on Facebook, or hop into our Official MHG Discord Server to chat it up!

 

Watch live on Thursdays @ 8:30 PM CST! https://mixer.com/mulehorngaming

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Our podcast is 100% listener-supported. If you want to help out, please visit our Patreon page and make a commitment! Your small monthly donation can get you access to Patron-only episodes, exclusive giveaways, our Patreon Discord chat server, pre-podcast voice chat, MHG apparel, monthly update videos from Wade, and a custom Twitter banner! Plus, it helps us create awesome giveaways and keep up the explosive action!

 

And remember… When in doubt, blow it up!

Analog Assault is produced by MulehornGaming.com, edited by Alex Hickman (@Circuit8), and has additional live production by Nate Johns (@NateJohns11).

Music used:

Analog Assault Theme by Alex Hickman – Become a patron for the ringtone!

Neuro Rhythm by Aaron Spencer https://machinimasound.com/music/neurorhythm

Founder of MHG, Podcast Host for Analog Assault Podcast, EA Game Changer for Anthem, and Part of theSHED team on Mixer.

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